General Words:
Media Can Be Used As A
Teaching Material In Blended Learning Environment, AR 3D pop-up book is a multimedia
curriculum material which has been developed based on learning objectives. The
media has been designed to assist teachers in elementary schools. The results
indicated that the developed media can be used as a teaching material in
blended learning environment and as an edutainment media for individuals.
Students involved in this experiment were very excited with the
AR environment.
The technology became a magnet and aroused a heightened interest in learning.
Storytelling and cartoons were suitable for the Grade Three students’ age. The
participants expressed the desire to study from AR 3D pop-up books in other
subjects. Students indicated that the developed media of this research was “a miracle”
and increased their attention to learning. The research found that the AR 3D
pop-up book played an important role in learning selected aspects of the
English language. The AR 3D pop-up book in multimedia mode can be used
effectively under the blended learning environment for children. This
innovation will be used effectively as a curriculum material for children of
both genders. This AR 3D pop-up had its own unique features which differed from
other kinds of multimedia or 3D objects and seems very equipped in providing a
rich multimedia environment.
SUMMARY, DISCUSSION AND
RECOMMENDATIONS:
This quasi experimental research was conducted with the
population of 484 Grade Three students. 99 students were purposively selected
for piloting and testing in the research and development process. This
curriculum materials research aimed to develop the AR 3D pop-up book for a
blended learning environment in a selected developing country, Thailand. The
result presents a story of success of AR 3D pop-up book as an academic tool
which enhanced the learning of Grade Three students. Best practice of using
innovation technology and the appropriate educational theory applied to develop
this multimedia educational product resulted in high student achievement. It
was revised multiple times based upon the feedback from experts in many fields.
Remarkably, this research relied on student centred learning combined with
carefully observing individual students to discover and document ways to
improve the quality of learning materials.
On the one hand, the
developed AR 3D pop-up book has highlighted many benefits that include:
1) availability in both online and offline modes which can be
used at anytime,
2) completion of the necessary steps of AR learning materials
development,
3) AR multimedia packages can enhance learning
activities,
4) integration of a variety of learning skills such as
listening, reading, comprehension and creativity, and
5) functionality depended on teachers’ requirements and
students’ learning capability.
On the other hand, for future research the AR 3D pop-up book
should be able to be improved in many ways and these include:
1) The acceptability of the various types of graphic objects
not only 2D graphic, image and voice but also 3D objects, video and so forth,
2) The function of adding voice and sound to the object which
should extend to accepting both the uploading of files and recording voice.
3) The ability to interact with users in terms of rapid
feedback to motivate learning outcomes. 4) The capacity to report a log of
users on each section of the media which will assist the producer to know about
the learning behaviour of each user.
5) The availability of content in AR for educational purposes
which is in high demand from teachers who need some ‘learning aids’ in their
class.
The results have confirmed the potential of AR for academic
purposes. The AR creator offered a possible option to produce an AR 3D pop-up
book without dealing with complicated computer programming. The simple
character of a book represented a classical form of delivery of content. The
co-operation among the educational technologists, experts in children’s
storytelling, contents experts and AR creator was a great combination of
talented minds that were needed to lead this project to completion. The high
involvement of students is also a significant stimulant and motivator for
future AR research. Blended learning environments integrating computer
technology and face-toface pedagogy will be a noteworthy educational feature to
assist developing countries. AR and other techniques for educational purposes
such as gaming and role-playing should be studied in greater depth since the
output will definitely enhance modernization of instruction for the future.
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