Mobile Technologies Are Changing the Way Children Learn. Several researchers have suggested that we are entering a
new era of technology enhanced learning, characterized as mobile learning (e.g.,
Sharples et al., 2005; Tatar et al., 2003), seamless learning (Chan et al.,
2006), and ubiquitous learning (Rogers et al., 2005). Central to these notions
is the idea
that mobile technology can be designed to enable children to move in and out
of overlapping physical, digital, and communicative spaces. This mobility can
be achieved individually, in pairs, in small groups, or as a whole classroom
together with teachers, mentors, experts, parents, professionals, and others
(Chan et al., 2006). It is assumed that mobile technologies give continuity
across numerous learning experiences, facultative youngsters to create
connections between what they're perceptive, collecting, accessing, and
wondering over time, place, and people.
For example, a child might use his
iPhone to chat with a mentor in Second Life about biodiversity while sitting on
a bus and then, based on the expert’s suggestions, join in a snail hunt in his
local park, take photos with his phone, tag the snails’ location using GPS
coordinates, and then send the data, with a suggestion as to what the snails
are, to an online Website on biodiversity. The biologists monitoring the site
could then send a message back to him verifying whether his identification of
the snails was correct and could then add his data to a national database that
the child could subsequently show to his biology teacher at school.
Mobile Technologies Are Changing the Way Children Learn.
There is AN in progress dialogue regarding however this sort
of mobile learning will encourage new sorts of social interaction, thinking, or
reflection (e.g., Pachler, 2007; Sharples et al., 2008). As shown in the
previous example, being able to communicate with others what one is thinking
and seeing is an
integral part of learning. Through explaining to others and
representing information via various media, children can be made aware of their
own discrepancies in understanding, enabling them to revise their understanding
(c.f. Chi, 1997). “One way in which learners may gain from working closely on a
problem is by being required to make their thinking public and explicit”
(Crook, 1994, p. 133). Collaboration can increase awareness, which in turn can
enable children to reflect on what they are currently engaged in.
Another concern is whether the focus should be on the
technology being mobile or the extent to which the learner is mobile (Traxler,
2005). In some contexts, it's necessary that the activities ar extremely
physical; in others, the movableness of the mobile technology is a lot of
crucial. For still others, it's the approach the device is employed among a
bunch of youngsters throughout a task that's necessary. If children are each
given a mobile device, this can promote working by themselves, whereas if they
have to share one, they are required to collaborate more.
Several researchers have sought to explain the principles
behind mobile learning (e.g., Sharples, 2005). Some have proposed existing
learning theories, such as constructivism; others have suggested that new
theories are needed. Most studies to date that investigate mobile learning have
been based on or informed by constructivist theories of learning, drawing from
Vygotsky (1978) and Papert (1980). These propose that we construct knowledge
and meaning from our experiences and that this
is best achieved through doing
or making things. Another approach has been to solid the theoretical underpinning
of mobile learning additional broadly speaking in terms of embodiment (e.g.,
Marshall and Rogers, 2009; value et al., 2009). Embodiment refers to the
interactions and conversations
that happen in our physical and social worlds and provide
meaning (Dourish, 2001).
A focus is on the intricate relationship between
perception and action and the way that bodily experiences inform our
understanding of abstract concepts. For example, abstract concepts, such as
above, below, up, and down are understood through being physically experienced
in the world (Lakoff and Johnson, 1980). Given that mobile learning generally
involves acting and act during a physical and social world, instead of
constructing things intrinsically, it follows that ideas arising from embodiment
might give a additional intensive account.
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