The Great Interest About Games And Education Area. - Education For Kids Preschool

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Monday, June 12, 2017

The Great Interest About Games And Education Area.



      The great interest about games and education area , improved the researches about digital games. Especially in education, economy and marketing areas, game based studies are becoming widespread. Technological improvements effected the whole life of human beings together with the education of young people. Today, reaching data is easier with the improvements in technology and increasing   about a lesson topic together with providing to make practice have increased. Gamification can be utilized in many areas. In education, it may increase the motivation of the students, it may provide students to focus easier and also it may provide more funny and amusing time periods for students during the learning hours. Especially, gamification factors are mostly seen in education applications with  giving some awards, scores, task  passing levels.  
The Great Interest About Games And Education Area
mobile device users. Thus, education have started to cooperate with technology. So that, the number of education site, education applications, videos for education topics and environments that provide statements
     Gamification approach is derived with inspiring from digital games. But, many elements that form gamification take place also in traditional games. So, they can be applied at many cases in our daily life which is a very remarkable and striking fact. Though, owning a very long history, culture of game and games become popular in recent years. The main reasons of this fact are becoming widespread of digital games with the help of the new technologies. Also, the increasing attention and addiction of people for digital games. Hence, using game philosophy for commercial aims have suggested the thought of applying the idea to the education. There upon, the researches have done and the topic have become popular. 
     Basicly, gamification is explained with three layers in a gamification model . These layers are, dynamics, mechanics and components. In gamification, dynamics take place almost at every type of games which is the basic principle that constructs the gamification design. Constraints, emotions, narrations, progression and relationships are the basic dynamics in gamification.  
   
The Great Interest About Games And Education Area
  With mechanics more distinctive acts are identified. The gamification mechanics can incline the players to every intended direction and may add a style to the game process. Challenges, chance, feedback, rewards, win states, cooperation and competition are the most known mechanics.  
     There are many ways used in education with varieties of curriculums. Conceptual learning, team based learning, learning with classroom approach and digital curriculum are the most known categories in education.   
     In conceptual learning the lesson topic is given to students by their teachers with solving problems and giving examples. Here, the basic aim is increasing the understanding of students over the application of concepts. Team based learning is another education category which focuses on working in groups instead of working individually as in  conceptual learning. One of the most known education category is the classroom approach. It is also the oldest and widely used one. 
    
Digital curriculum emerged with the increasing usage of computers, smart phones and other communication devices. With these devices, the people can reach data faster and easier. Thus, these communication devices are started to be used in education area, recently. 
     In education  the cooperation of game and digital curriculum is presented as the last category. Because of proposing  more amusing education atmosphere, it is thought as more reasonable for all age groups.
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